Feedback architecture for multimedia systems

B. Alaya, Claude Duvallet, B. Sadeg
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引用次数: 8

Abstract

Multimedia applications usually manage large quantities of data in the form of frames of certain types. To ensure a flowing traffic of these frames through the network, temporal constraints must be respected when sending and receiving these frames. If the temporal constraints are not met, then the quality of service (QoS) provided to users decreases. In this paper, we exploit some results obtained in QoS management in Real-Time Databases Systems (RTDBSs), and we apply them to multimedia applications, because of similarities existing between these two fields. We propose a new method allowing to control the QoS provided to clients according to the system congestion. To this purpose, we implement a feedback architecture into a master server, allowing us to adapt the quality of service in the distributed multimedia system according to the network state.
多媒体系统的反馈体系结构
多媒体应用程序通常以特定类型的帧的形式管理大量数据。为了确保这些帧通过网络的流量畅通,在发送和接收这些帧时必须遵守时间限制。如果不满足时间约束,那么提供给用户的服务质量(QoS)就会下降。本文利用实时数据库系统(rtdbms)中QoS管理的一些研究成果,并将其应用于多媒体应用中,因为这两个领域存在相似之处。提出了一种根据系统拥塞情况控制向客户端提供QoS的新方法。为此,我们在主服务器上实现了一个反馈架构,使我们能够根据网络状态来调整分布式多媒体系统的服务质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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