Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing

R. Horst, Yannick Jašica, R. Dörner
{"title":"Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing","authors":"R. Horst, Yannick Jašica, R. Dörner","doi":"10.1109/GEM56474.2022.10017799","DOIUrl":null,"url":null,"abstract":"Callout annotations are crucial elements in information-rich virtual environments such as Serious Games. However, their arrangement within the view management is challenging and can lead to occlusions of the annotated objects or overall visual clutter, also depending on the user's perspective and position in the virtual scene (e.g., in the medium of a Virtual Re-ality). Such issues can impair the overall quality of experience for users. In this paper, we introduce 20 design criteria for defining callout arrangements in interactive 3D information-rich virtual environments. We investigate the use of two meta-heuristics (the grey wolf optimizer (GWO) and simulated annealing (SA)) for handling the arrangement challenges by incorporating a sub-set of our criteria. Based on the results of our study, we conclude that SA's output was significantly preferred by our participants compared to two GWO versions, a heuristically altered SA, and also a random solution.","PeriodicalId":200252,"journal":{"name":"2022 IEEE Games, Entertainment, Media Conference (GEM)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Games, Entertainment, Media Conference (GEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GEM56474.2022.10017799","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Callout annotations are crucial elements in information-rich virtual environments such as Serious Games. However, their arrangement within the view management is challenging and can lead to occlusions of the annotated objects or overall visual clutter, also depending on the user's perspective and position in the virtual scene (e.g., in the medium of a Virtual Re-ality). Such issues can impair the overall quality of experience for users. In this paper, we introduce 20 design criteria for defining callout arrangements in interactive 3D information-rich virtual environments. We investigate the use of two meta-heuristics (the grey wolf optimizer (GWO) and simulated annealing (SA)) for handling the arrangement challenges by incorporating a sub-set of our criteria. Based on the results of our study, we conclude that SA's output was significantly preferred by our participants compared to two GWO versions, a heuristically altered SA, and also a random solution.
在交互式三维信息丰富的虚拟环境中使用元启发式的动态标签放置设计方面:灰狼优化器和模拟退火
标注注释是信息丰富的虚拟环境(如Serious Games)中的关键元素。然而,它们在视图管理中的安排是具有挑战性的,并且可能导致标注对象的遮挡或整体视觉混乱,这也取决于用户在虚拟场景中的视角和位置(例如,在虚拟现实的媒介中)。这些问题会损害用户体验的整体质量。本文介绍了在交互式三维信息丰富的虚拟环境中定义标注排列的20个设计准则。我们研究了两种元启发式方法(灰狼优化器(GWO)和模拟退火(SA))的使用,通过合并我们的标准子集来处理安排挑战。根据我们的研究结果,我们得出结论,与两个GWO版本、启发式改变的SA和随机解决方案相比,SA的输出明显更受参与者的青睐。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信