Performance of neighbor discovery algorithms in mobile ad hoc self-configuring networks with directional antennas

Zhenshang Zhang
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引用次数: 46

Abstract

One of the key performance measures for a neighbor discovery algorithm in military applications with directional antennas is how long it takes to discover the neighbors given that nodes do not have priori knowledge about where their neighbors are. One general impression in neighbor discovery is that algorithms based on all directional (directional transmission and directional receive) takes longer time to discover all neighbors than those algorithms partially or entirely based on omni-directional antennas. In this paper, we prove that this may not be the case. We first describe a generic random neighbor discovery algorithm (GRA), which uses omni-directional antennas for reception. Then we derive analytical expressions for the average number of slots required to discover all (or any one of) the neighbors for GRA and for an all-directional, scan based algorithm (omni-directional antennas are not used at all). Analytic and simulation results are presented to compare the two algorithms in terms of the expected number of slots required to discover any one or all of the neighbors. Based on the numerical results, we conclude that scan-based all-directional algorithm gives better performance than the algorithm which uses omni-antennas. If designed properly, all-directional neighbor discovery algorithms can discover neighbors in less time than those algorithms that use omnidirectional antennas. The advantages and disadvantages of each algorithm are discussed as well.
定向天线移动自组态网络中邻居发现算法的性能
在定向天线军事应用中,邻居发现算法的关键性能指标之一是在节点没有先验知识的情况下发现邻居所需的时间。邻居发现的一个普遍印象是,基于全向(定向发射和定向接收)的算法比部分或全部基于全向天线的算法需要更长的时间来发现所有邻居。在本文中,我们证明了这可能不是事实。我们首先描述了一种通用随机邻居发现算法(GRA),该算法使用全向天线进行接收。然后,我们推导出发现GRA和基于全向扫描算法(全向天线根本不使用)的所有(或任何一个)邻居所需的平均槽数的解析表达式。分析和仿真结果比较了两种算法在发现任何一个或所有邻居所需的预期槽数方面的差异。数值结果表明,基于扫描的全向算法比使用全天线的全向算法具有更好的性能。如果设计合理,与使用全向天线的算法相比,全向邻居发现算法可以在更短的时间内发现邻居。讨论了各种算法的优缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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