Tree Optimization In Overlay Multicast Based on Location and Bandwidth

Maryam Bagheri, A. Movaghar
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Abstract

One of the main parts of peer-to-peer multicast is the structure of overlay network. Most of the existing works utilize some common parameters for constructing overlay tree. These parameters are bandwidth and delay. The mismatch between current overlay structure and underlying network topology causes severe link stress and then leads to high end to end latency. According to these problems, we propose a new overlay construction algorithm called OLT in this paper that finds the location of peers and tries to connect peers that are as close as possible. OLT exploits a number of heuristic techniques to reach an optimized tree even in case of peer heterogeneity and high churn rate. Our simulations show that OLT reduces link stress and latency because it constructs a logical tree more compatible to physical network than the existing algorithms.
基于位置和带宽的覆盖组播树优化
点对点组播的一个重要组成部分是覆盖网络结构。现有的工程大多采用一些通用的参数来构建覆盖树。这些参数是带宽和延迟。当前的覆盖结构与底层网络拓扑结构不匹配会造成严重的链路应力,从而导致高端到端时延。针对这些问题,本文提出了一种新的覆盖构建算法,称为OLT,该算法可以找到对等点的位置,并尝试将尽可能接近的对等点连接起来。即使在对等异构和高流失率的情况下,OLT也利用了许多启发式技术来达到优化树。我们的模拟表明,OLT减少了链路压力和延迟,因为它构建了一个比现有算法更兼容物理网络的逻辑树。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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