What Can Software Learn From Hypermedia?

Philip Tchernavskij, C. Klokmose, M. Beaudouin-Lafon
{"title":"What Can Software Learn From Hypermedia?","authors":"Philip Tchernavskij, C. Klokmose, M. Beaudouin-Lafon","doi":"10.1145/3079368.3079408","DOIUrl":null,"url":null,"abstract":"Most of our interactions with the digital world are mediated by apps: desktop, web, or mobile applications. Apps impose artificial limitations on collaboration among users, distribution across devices, and the changing procedures that constantly occur in real work. These limitations are partially due to the engineering principles of encapsulation and program-data separation. By contrast, the field of hypermedia envisions collaboration, distribution and flexible practices as fundamental features of software. We discuss shareable dynamic media, an alternative model for software that unifies hypermedia and interactive systems, and Webstrates, an experimental implementation of that model. We give examples of patterns and challenges for software architecture that have emerged in our experimentation with Webstrates, and show that it subverts the principles of encapsulation and program-data separation.","PeriodicalId":233641,"journal":{"name":"Companion Proceedings of the 1st International Conference on the Art, Science, and Engineering of Programming","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Companion Proceedings of the 1st International Conference on the Art, Science, and Engineering of Programming","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3079368.3079408","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Most of our interactions with the digital world are mediated by apps: desktop, web, or mobile applications. Apps impose artificial limitations on collaboration among users, distribution across devices, and the changing procedures that constantly occur in real work. These limitations are partially due to the engineering principles of encapsulation and program-data separation. By contrast, the field of hypermedia envisions collaboration, distribution and flexible practices as fundamental features of software. We discuss shareable dynamic media, an alternative model for software that unifies hypermedia and interactive systems, and Webstrates, an experimental implementation of that model. We give examples of patterns and challenges for software architecture that have emerged in our experimentation with Webstrates, and show that it subverts the principles of encapsulation and program-data separation.
软件能从超媒体中学到什么?
我们与数字世界的大多数互动都是通过应用程序进行的:桌面、网络或移动应用程序。应用程序人为地限制了用户之间的协作、跨设备的分发以及实际工作中不断变化的流程。这些限制部分是由于封装和程序-数据分离的工程原理。相比之下,超媒体领域将协作、分发和灵活的实践视为软件的基本特征。我们讨论了可共享的动态媒体,一种统一超媒体和交互系统的软件替代模型,以及Webstrates,该模型的实验性实现。我们给出了在Webstrates实验中出现的软件架构模式和挑战的例子,并表明它颠覆了封装和程序-数据分离的原则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信