Weakly-Persistent Causal Objects in Dynamic Distributed Systems

R. Baldoni, M. Malek, A. Milani, S. Piergiovanni
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引用次数: 6

Abstract

In the context of clients accessing a read/write shared object, persistency of a written value is a property stating that a value written into the object is always available unless overwritten by a successive write operation. This property can be easily guaranteed in a static distributed system provided that either a subset of processes implementing the object does not crash or processes can crash and then recover being able to retrieve their last state. Unfortunately the enforcing of this property in a potentially large scale and dynamic distributed system (e.g. a P2P system) is far from being trivial when considering the case in which processes implementing the object may fail or leave at any time without notifying any other process (i.e., the last state might not be retrievable). The paper introduces the notion of weak persistency that guarantees persistency of values when a system becomes quiescent (arrivals and departures subside). An implementation of a weakly-persistent object ensuring causal consistency is provided along with its correctness proof. The interest of causal consistency lies in the fact that, contrarily to atomic consistency, it can be maintained even during non-quiescent periods of the distributed system (i.e., when persistency is not guaranteed)
动态分布式系统中的弱持久因果对象
在客户端访问读写共享对象的上下文中,写入值的持久性是一种属性,表示写入对象的值始终可用,除非被连续的写入操作覆盖。在静态分布式系统中,可以很容易地保证此属性,前提是实现该对象的进程子集不会崩溃,或者进程可以崩溃,然后恢复并能够检索它们的最后状态。不幸的是,在一个潜在的大规模和动态分布式系统(例如P2P系统)中,当考虑到实现对象的进程可能失败或随时离开而不通知任何其他进程(即,最后的状态可能无法检索)的情况时,执行此属性远非微不足道。本文引入了弱持久性的概念,它保证了当系统处于静止状态(到达和离开减弱)时值的持久性。提供了确保因果一致性的弱持久对象的实现及其正确性证明。因果一致性的兴趣在于,与原子一致性相反,它甚至可以在分布式系统的非静态时期(即,当持久性不能保证时)保持。
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