A VLSI Architecture for Image Composition

Christopher D. Shaw, Mark W. Green, J. Schaeffer
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引用次数: 25

Abstract

This paper describes a new parallel architecture for performing high-speed raster graphics. A central host broadcasts graphical objects to a number of identical graphics processors Each graphics processor produces a raster depicting Its graphical object on a transparent black background. and passes the raster to a leaf of a tree of VLSI processors called Compositors. Each Compositor combines a pair of rasters, performing anti-aliased hidden surface removal, and passes the composed raster to the next level of the tree, Appearing at the root of the tree is the final raster containing all objects at the correct depth with hidden surfaces removed. This paper gives an outline of the algorithm by Duff that the Compositor Will implement The algorithm proves to be too complex for our implementation technology, so a modification of Duff's algorithm is introduced. The high-level design of the dataflow part of the VLSI chip which implements this modified algorithm is then presented, followed by performance simulations and conclusions.
一种用于图像合成的VLSI架构
本文描述了一种用于高速光栅图形处理的新型并行体系结构。中央主机向许多相同的图形处理器广播图形对象,每个图形处理器在透明的黑色背景上产生描绘其图形对象的光栅。并将光栅传递给称为合成器的VLSI处理器树的叶子。每个合成器组合一对栅格,执行抗混叠隐藏表面去除,并将合成栅格传递到树的下一层,出现在树的根部是最终的栅格,包含在正确深度的所有对象,并删除隐藏表面。本文给出了Duff算法的概要,该算法对于我们的实现技术来说过于复杂,因此介绍了对Duff算法的一种修改。给出了实现该改进算法的VLSI芯片数据流部分的高级设计,并进行了性能仿真和总结。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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