Perspective Shifting: Humour and Comedy in Games

Geoffrey Hookham, M. Meany
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引用次数: 1

Abstract

In this paper, we offer a distinction between comedy and humour. This distinction is employed to examine the intentional, scripted comedy and the context-driven, ludic emergence of humour in the game Portal. The game is examined, through content analysis of the game's transcript, using Berger's categories and techniques of comedy and Apter and Martin's Reversal Theory of Humour. The results of this pairing of theoretical approaches suggest there is an oscillation in the affective state of the player between the telic and paratelic states defined in Reversal Theory, and provide at least another lens through which researchers can analyse and map affective states and their shifts.
视角转换:游戏中的幽默和喜剧
在本文中,我们对喜剧和幽默进行了区分。这种区别被用来检验《传送门》中有意的、脚本化的喜剧和情境驱动的、搞笑的幽默。通过对游戏记录的内容分析,使用Berger的喜剧分类和技巧以及Apter和Martin的幽默逆转理论,对游戏进行了检查。这种理论方法的配对结果表明,在逆转理论中定义的情绪状态和情绪状态之间,玩家的情绪状态存在振荡,这至少为研究人员分析和绘制情绪状态及其变化提供了另一种视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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