Dance2Rehab3D: A 3D Virtual Rehabilitation Game

Alessandro Diogo Brückheimer, M. Hounsell, A. V. Soares
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引用次数: 11

Abstract

Keeping patients into long term therapy seem to be as beneficial as the therapy itself. The use of computers to achieve engagement and motivation has been sought as a medium that not only give entertainment but real therapy benefits. The use of some interaction devices (such as mouse) however is a limiting feature to some patients with motor disabilities. Existing camera-based games do not reason with the whole spectrum of movements required by therapy. Recent development and popularization of depth cameras made it possible to develop interfaces that can explore users' 3D movements with no device to hold. This paper presents a game-like virtual environment where controllable situations are generated and users limitations are considered in order to foster movements on an interesting and relaxed set of activities. The development has shown that a close collaboration between physiotherapists and computer scientists are mandatory in order to achieve a useful application.
Dance2Rehab3D:一个3D虚拟康复游戏
让病人接受长期治疗似乎和治疗本身一样有益。人们一直在寻求使用电脑来实现参与和激励,作为一种媒介,它不仅能提供娱乐,还能带来真正的治疗效果。然而,使用一些互动设备(如鼠标)对一些运动障碍患者来说是一个限制。现有的基于摄像头的游戏并没有考虑到治疗所需的整个动作范围。最近深度相机的发展和普及使得开发无需手持设备即可探索用户3D运动的界面成为可能。本文提出了一个类似游戏的虚拟环境,其中生成了可控的情况,并考虑了用户的限制,以促进在一系列有趣和放松的活动中移动。这一发展表明,为了实现有用的应用,物理治疗师和计算机科学家之间的密切合作是必不可少的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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