Machine Learning Architectures to Predict Motion Sickness Using a Virtual Reality Rollercoaster Simulation Tool

Stefan Hell, V. Argyriou
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引用次数: 22

Abstract

Virtual Reality (VR) can cause an unprecedented immersion and feeling of presence yet a lot of users experience motion sickness when moving through a virtual environment. Rollercoaster rides are popular in Virtual Reality but have to be well designed to limit the amount of nausea the user may feel. This paper describes a novel framework to get automated ratings on motion sickness using Neural Networks. An application that lets users create rollercoasters directly in VR, share them with other users and ride and rate them is used to gather real-time data related to the in-game behaviour of the player, the track itself and users' ratings based on a Simulator Sickness Questionnaire (SSQ) integrated into the application. Machine learning architectures based on deep neural networks are trained using this data aiming to predict motion sickness levels. While this paper focuses on rollercoasters this framework could help to rate any VR application on motion sickness and intensity that involves camera movement. A new well defined dataset is provided in this paper and the performance of the proposed architectures are evaluated in a comparative study.
使用虚拟现实过山车模拟工具预测晕动病的机器学习架构
虚拟现实(VR)可以带来前所未有的沉浸感和临场感,但许多用户在虚拟环境中移动时会出现晕动病。过山车在虚拟现实中很受欢迎,但必须精心设计,以限制用户可能感到的恶心程度。本文描述了一种利用神经网络对晕动病进行自动评分的新框架。一款允许用户直接在VR中创建过山车、与其他用户共享、乘坐和评分的应用程序,用于收集与玩家在游戏中的行为、赛道本身以及基于集成到应用程序中的模拟器疾病问卷(SSQ)的用户评分相关的实时数据。基于深度神经网络的机器学习架构使用这些数据进行训练,旨在预测晕动病的程度。虽然本文的重点是过山车,但这个框架可以帮助评估任何涉及相机运动的晕动病和强度的VR应用程序。本文提供了一个新的定义良好的数据集,并在比较研究中评估了所提出架构的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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