Morphological modeling and deformation of 3D objects

A. Gagalowicz
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引用次数: 1

Abstract

Summary form only given. I first introduce a new modeling technique which allows a total control of the volume (or mass) of objects. I also present former work in the domain. The technique is aimed at producing algebraic operators on objects in a similar way to CGS composition. In our case, I add volume control. I first study the "sum" of two objects which is such that the volume of the sum is equal to the sum of the volumes, for the "star" case. Then I give its generalisation to the case of all types of 3D objects. Then I describe how to construct the "difference" operator. An application of this concept to 3D object morphing is presented.
三维物体的形态建模和变形
只提供摘要形式。我首先介绍了一种新的建模技术,它允许完全控制物体的体积(或质量)。我还介绍了以前在该领域的工作。该技术旨在以类似于CGS合成的方式在对象上生成代数算子。在我们的例子中,我添加了音量控制。我首先研究了两个物体的“和”,对于“星星”的情况,和的体积等于体积的总和。然后我将其推广到所有类型的3D对象的情况。然后描述如何构造“差分”算子。给出了该概念在三维物体变形中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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