{"title":"Morphological modeling and deformation of 3D objects","authors":"A. Gagalowicz","doi":"10.1109/SMI.2002.1003546","DOIUrl":null,"url":null,"abstract":"Summary form only given. I first introduce a new modeling technique which allows a total control of the volume (or mass) of objects. I also present former work in the domain. The technique is aimed at producing algebraic operators on objects in a similar way to CGS composition. In our case, I add volume control. I first study the \"sum\" of two objects which is such that the volume of the sum is equal to the sum of the volumes, for the \"star\" case. Then I give its generalisation to the case of all types of 3D objects. Then I describe how to construct the \"difference\" operator. An application of this concept to 3D object morphing is presented.","PeriodicalId":267347,"journal":{"name":"Proceedings SMI. Shape Modeling International 2002","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-05-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings SMI. Shape Modeling International 2002","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SMI.2002.1003546","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Summary form only given. I first introduce a new modeling technique which allows a total control of the volume (or mass) of objects. I also present former work in the domain. The technique is aimed at producing algebraic operators on objects in a similar way to CGS composition. In our case, I add volume control. I first study the "sum" of two objects which is such that the volume of the sum is equal to the sum of the volumes, for the "star" case. Then I give its generalisation to the case of all types of 3D objects. Then I describe how to construct the "difference" operator. An application of this concept to 3D object morphing is presented.