Physics Based Real-Time Explosion Simulation

Xiao He, Lipeng Yang, Shuai Li, A. Hao
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Abstract

In this paper, we propose a novel framework for the physics based real time simulation of explosions. We employ incompressible Navier Stokes equations to model the explosion and design GPU algorithm to conduct parallel simulation computation. Our technical foci are to reduce numerical dissipation by using the MacComark method to solve advection, and respect small scale detail by taking the vorticity confinement force into account. In sharp contrast to other models, we rigorously simplify the physical models of explosions by optimizing some computational steps and adding double density sources, which makes our method to afford lager grid size with high visual quality while achieving real time efficiency. Besides, our method is also flexible enough and we can control the behavior of an explosion by setting different parameter values.
基于物理的实时爆炸模拟
在本文中,我们提出了一个新的基于物理的爆炸实时模拟框架。我们采用不可压缩的Navier Stokes方程对爆炸进行建模,并设计GPU算法进行并行模拟计算。我们的技术重点是通过使用MacComark方法求解平流来减少数值耗散,并通过考虑涡度约束力来考虑小尺度细节。与其他模型形成鲜明对比的是,我们通过优化一些计算步骤和添加双密度源,严格简化了爆炸的物理模型,使我们的方法能够提供更大的网格尺寸和更高的视觉质量,同时实现实时性。此外,我们的方法也足够灵活,可以通过设置不同的参数值来控制爆炸的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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