Recreating Virtual Environments from User Traffic Pattern

Nick Murphy, Devan Patel, D. Savas, Derek Martin, Chao Mei, Rongkai Guo
{"title":"Recreating Virtual Environments from User Traffic Pattern","authors":"Nick Murphy, Devan Patel, D. Savas, Derek Martin, Chao Mei, Rongkai Guo","doi":"10.1109/VS-Games.2018.8493441","DOIUrl":null,"url":null,"abstract":"Virtual and Augmented Reality applications need a detailed model of the surrounding environment as well as their own location within it to provide users with immersive, interactive experiences. However, current techniques to build such models are often time-consuming, and require manual correction as the area they represent changes and evolves. As the model of the environment is often completed before the application put into use, it is unable to benefit from new information detected by the location's tracking sensors. This paper proposes a solution that utilizes aggregate position data from an area to develop that space's walkable mesh model. Participant locations were measured from Bluetooth Low Energy beacons via mobile devices, and that data set was then grouped together and filtered to produce an estimation of the total environment in the form of a two dimensional navigation mesh. The experiments produced several meshes that conformed to the walkable pathways of distinct layouts in an academic building.","PeriodicalId":264923,"journal":{"name":"2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2018-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2018.8493441","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Virtual and Augmented Reality applications need a detailed model of the surrounding environment as well as their own location within it to provide users with immersive, interactive experiences. However, current techniques to build such models are often time-consuming, and require manual correction as the area they represent changes and evolves. As the model of the environment is often completed before the application put into use, it is unable to benefit from new information detected by the location's tracking sensors. This paper proposes a solution that utilizes aggregate position data from an area to develop that space's walkable mesh model. Participant locations were measured from Bluetooth Low Energy beacons via mobile devices, and that data set was then grouped together and filtered to produce an estimation of the total environment in the form of a two dimensional navigation mesh. The experiments produced several meshes that conformed to the walkable pathways of distinct layouts in an academic building.
根据用户流量模式重建虚拟环境
虚拟现实和增强现实应用程序需要周围环境的详细模型以及自己在其中的位置,以便为用户提供身临其境的交互式体验。然而,当前构建这样的模型的技术通常是耗时的,并且随着它们所代表的区域的变化和发展,需要人工校正。由于环境的模型往往是在应用投入使用之前完成的,因此无法从位置跟踪传感器检测到的新信息中获益。本文提出了一种利用一个区域的汇总位置数据来开发该空间的可行走网格模型的解决方案。参与者的位置是通过移动设备通过蓝牙低能信标测量的,然后这些数据集被分组并过滤,以二维导航网格的形式产生对整个环境的估计。实验产生了几个网格,这些网格符合学术建筑中不同布局的可步行路径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信