Optimal controller synthesis for timed systems

Damien Busatto-Gaston, B. Monmege, P. Reynier
{"title":"Optimal controller synthesis for timed systems","authors":"Damien Busatto-Gaston, B. Monmege, P. Reynier","doi":"10.46298/lmcs-19(1:20)2023","DOIUrl":null,"url":null,"abstract":"Weighted timed games are zero-sum games played by two players on a timed\nautomaton equipped with weights, where one player wants to minimise the\ncumulative weight while reaching a target. Used in a reactive synthesis\nperspective, this quantitative extension of timed games allows one to measure\nthe quality of controllers in real-time systems. Weighted timed games are\nnotoriously difficult and quickly undecidable, even when restricted to\nnon-negative weights. For non-negative weights, the largest class that can be\nanalysed has been introduced by Bouyer, Jaziri and Markey in 2015. Though the\nvalue problem is undecidable, the authors show how to approximate the value by\nconsidering regions with a refined granularity. In this work, we extend this\nclass to incorporate negative weights, allowing one to model energy for\ninstance, and prove that the value can still be approximated, with the same\ncomplexity. A small restriction also allows us to obtain a class of decidable\nweighted timed games with negative weights and an arbitrary number of clocks.\nIn addition, we show that a symbolic algorithm, relying on the paradigm of\nvalue iteration, can be used as an approximation/computation schema over these\nclasses. We also consider the special case of untimed weighted games, where the\nsame fragments are solvable in polynomial time: this contrasts with the\npseudo-polynomial complexity, known so far, for weighted games without\nrestrictions.","PeriodicalId":314387,"journal":{"name":"Log. Methods Comput. Sci.","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Log. Methods Comput. Sci.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46298/lmcs-19(1:20)2023","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this quantitative extension of timed games allows one to measure the quality of controllers in real-time systems. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. For non-negative weights, the largest class that can be analysed has been introduced by Bouyer, Jaziri and Markey in 2015. Though the value problem is undecidable, the authors show how to approximate the value by considering regions with a refined granularity. In this work, we extend this class to incorporate negative weights, allowing one to model energy for instance, and prove that the value can still be approximated, with the same complexity. A small restriction also allows us to obtain a class of decidable weighted timed games with negative weights and an arbitrary number of clocks. In addition, we show that a symbolic algorithm, relying on the paradigm of value iteration, can be used as an approximation/computation schema over these classes. We also consider the special case of untimed weighted games, where the same fragments are solvable in polynomial time: this contrasts with the pseudo-polynomial complexity, known so far, for weighted games without restrictions.
定时系统的最优控制器综合
加权计时游戏是两名玩家在带有权重的时间自动机上进行的零和游戏,其中一名玩家希望在达到目标的同时最小化累积权重。从反应性合成的角度来看,这种定时游戏的定量扩展允许人们测量实时系统中控制器的质量。加权计时游戏是出了名的困难,而且很快就无法确定,即使是在限制非负权重的情况下。对于非负权重,Bouyer, Jaziri和Markey在2015年引入了可以分析的最大类。虽然值问题是不可确定的,但作者展示了如何通过考虑精细粒度的区域来近似值。在这项工作中,我们将该类扩展到包含负权重,允许一个人对实例的能量建模,并证明该值仍然可以近似,具有相同的复杂性。一个小限制还允许我们获得一类具有负权重和任意时钟数量的可决定加权定时游戏。此外,我们证明了依赖于值迭代范式的符号算法可以用作这些类的近似/计算模式。我们还考虑了非定时加权博弈的特殊情况,其中相同的片段在多项式时间内可解:这与迄今为止已知的无限制加权博弈的伪多项式复杂性形成对比。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信