Jiung-yao Huang, Hua-hseng Bai, Chi-fu Tai, C. Gau
{"title":"Experience of building a high-fidelity mobile crane simulator with cluster of desktop computers","authors":"Jiung-yao Huang, Hua-hseng Bai, Chi-fu Tai, C. Gau","doi":"10.1109/CDCS.2001.918737","DOIUrl":null,"url":null,"abstract":"The paper presents the technique and experience of building a high-fidelity visual interactive simulator on a cluster of desktop computers (COD). The COD is a fully distributed computation environment that is constructed by clustering several desktop computers to form a high-performance computation environment. The contributions of the paper include proposing a method to build a high-fidelity interactive visual simulator on a cluster of desktop computers. A distribution socket, called Communication Backbone (CB), is designed and implemented to achieve this goal. In addition, the proposed architecture is used to construct a mobile crane simulator for training. The result of the implemented simulator is also presented and discussed.","PeriodicalId":273489,"journal":{"name":"Proceedings 21st International Conference on Distributed Computing Systems Workshops","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 21st International Conference on Distributed Computing Systems Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CDCS.2001.918737","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The paper presents the technique and experience of building a high-fidelity visual interactive simulator on a cluster of desktop computers (COD). The COD is a fully distributed computation environment that is constructed by clustering several desktop computers to form a high-performance computation environment. The contributions of the paper include proposing a method to build a high-fidelity interactive visual simulator on a cluster of desktop computers. A distribution socket, called Communication Backbone (CB), is designed and implemented to achieve this goal. In addition, the proposed architecture is used to construct a mobile crane simulator for training. The result of the implemented simulator is also presented and discussed.