Assessment in Serious Alternate Reality Games

Ronan Lynch, Bride Mallon, C. Connolly
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引用次数: 1

Abstract

The pedagogical application of Alternate Reality Games (ARGs) is relatively new, and there is little knowledge in how to align ARGs and Game-Based Learning (GBL). Presented is a design-based research study that included the creation of an artefact, Plunkett's Pages, an ARG designed to teach players about events from Ireland's rebellious 1916 Easter Rising. The ARG portrays the actual events of the era through interactive storytelling, detective work, social media, and multimedia technologies and produces a collaborative, treasure-hunt style game as players go on a voyage of discovering the missing pages of a rebel's diary in a bid to uncover the 'truth' behind 1916. The study of Plunkett's Pages provides insights into the pedagogical application of such games, addressing the challenge of reconstructing a century-old narrative for the digital age. Lessons are abstracted as guidelines to assist game designers and educators in the creation and management of quality Serious ARGs. One such guideline, Assessment, is detailed herein.
严肃虚拟现实游戏中的评估
替代现实游戏(arg)的教学应用相对较新,关于如何将arg与基于游戏的学习(GBL)结合起来的知识很少。这是一项基于设计的研究,其中包括创造一件人工物品,即《Plunkett’s Pages》,这是一款旨在向玩家讲述1916年爱尔兰复活节起义事件的ARG。这款ARG游戏通过互动叙事、侦探工作、社交媒体和多媒体技术描绘了那个时代的真实事件,并制作了一款协作式的寻宝游戏,玩家将在旅途中发现一名叛乱者遗失的日记,以揭开1916年背后的“真相”。对Plunkett的《Pages》的研究为这类游戏的教学应用提供了见解,解决了在数字时代重建百年叙事的挑战。课程被抽象为指导方针,以帮助游戏设计师和教育工作者创造和管理高质量的严肃arg。一个这样的指导方针,评估,在这里详细说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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