Controlling First-Person Character Movement: A Low-Cost Camera-based Tracking Alternative for Virtual Reality

Rodrigo Berriel, T. M. Paixão, Ivo Nicchio, Thiago Oliveira-Santos
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Abstract

Virtual reality (VR) gaming is a billion-dollar industry that aims at providing a more realistic and exciting immersive experience in computer-simulated environment. Besides hardware capabilities and high-quality 3-D graphics, the feeling of immersion is augmented by incorporating realistic player-game interactions, including the control of game characters movements based on real/natural movements of the player and objects. To this intent, modern VR gaming usually leverages virtual reality headsets and additional devices/sensors whose costs are normally expensive for ordinary games users. In this paper, we propose a low-cost VR gaming system in which the smartphone is used as display and processing units, and its rear camera is used as the main sensor for controlling the character movements in a first-person shooter game (FPS) developed in this work. The VR game system can operate, on average, at 31 frames per second. Regarding the usability, 19 of 24 interviewed users evaluated the character movement precision as good or very good, while 95.8% considered the gun movement as good or very good. Also, all the users would recommend the movement control system as a real-virtual interaction alternative for VR gaming.
控制第一人称角色运动:一种低成本的基于摄像机的虚拟现实跟踪选择
虚拟现实(VR)游戏是一个价值数十亿美元的产业,旨在在计算机模拟的环境中提供更真实、更令人兴奋的沉浸式体验。除了硬件能力和高质量的3d图像,融入现实的玩家-游戏互动,包括基于玩家和物体的真实/自然运动控制游戏角色的运动,增强了沉浸感。为了达到这个目的,现代VR游戏通常利用虚拟现实耳机和额外的设备/传感器,这些设备的成本对于普通游戏用户来说通常是昂贵的。在本文中,我们提出了一种低成本的VR游戏系统,该系统以智能手机作为显示和处理单元,并以其后置摄像头作为主要传感器来控制第一人称射击游戏(FPS)中的角色动作。VR游戏系统的平均运行速度为每秒31帧。在易用性方面,24名受访用户中有19人认为角色移动精度好或非常好,而95.8%的用户认为枪支移动好或非常好。同时,所有用户都会推荐运动控制系统作为虚拟现实游戏的实-虚拟交互选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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