Understanding People's Mental Models of Mid-Air Interaction for Virtual Assembly and Shape Modeling

Jian Cui, Arjan Kuijper, D. Fellner, A. Sourin
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引用次数: 16

Abstract

Naturalness of the mid-air interaction interface for virtual assembly and shape modeling is important. In order to design an interface perceived as "natural" by most people, common behaviors and mental patterns for mid-air interaction of people have to be recognized, which is an area merely explored yet. This paper serves this purpose of understanding the users' mental interaction models, in order to provide standards and recommendation for devising a natural virtual interaction interface. We tested three kinds of tasks --- manipulating tasks, deforming tasks and tool-based operating tasks on 16 participants. We have found that: 1) different features of mental models were observed for different types of tasks. Interaction techniques should be designed to match these features; 2) virtual hand self-avatar helps estimate size of virtual objects, as well as helps plan and visualize the complex process and procedures of a task, which is especially helpful for tool-based tasks; 3) bimanual interaction is witnessed as a dominant interaction mode preferred by the majority; 4) natural gestures for deforming tasks always reflect forces exerted. These suggestions are useful for designing a midair interaction interface matching users' mental models.
虚拟装配与造型建模中人的空中交互心理模型研究
对于虚拟装配和形状建模来说,空中交互界面的自然性是非常重要的。为了设计一个大多数人都觉得“自然”的界面,我们必须认识到人们在空中互动的共同行为和心理模式,这是一个有待探索的领域。本文旨在了解用户的心理交互模型,为设计自然的虚拟交互界面提供标准和建议。我们在16名参与者身上测试了三种任务——操纵任务、变形任务和基于工具的操作任务。我们发现:1)对于不同类型的任务,观察到不同的心理模型特征。交互技术的设计应该与这些特性相匹配;2)虚拟手的自我化身有助于估计虚拟物体的大小,并有助于规划和可视化任务的复杂过程和步骤,特别有助于基于工具的任务;3)手工交互是大多数人首选的主导交互方式;4)变形任务的自然手势总是反映施加的力。这些建议对于设计符合用户心理模型的空中交互界面非常有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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