Tile-based Multi-source Adaptive Streaming for 360-degree Ultra-High-Definition Videos

Xinjing Yuan, Lingjun Pu, Ruilin Yun, Jingdong Xu
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Abstract

360° UHD videos have absorbed great attention in recent years. However, as they are of significant size and usually watched from a close range, they require extremely high bandwidth for a good immersive experience, which poses a great challenge on the current single-source adaptive streaming strategies. Realizing the great potentials of tile-based video streaming and pervasive edge services, we advocate a tile-based multi-source adaptive streaming strategy for 360° UHD videos over edge networks. In order to reap its benefits, we consider a comprehensive model which captures the key components of tile-based multi-source adaptive streaming. Then we formulate a joint bitrate selection and request scheduling problem, aiming at maximizing the system utility (i.e., user QoE minus service overhead) while satisfying the service integrity and latency constraints. To solve the formulated non-linear integer programming problem efficiently, we decouple the control variables and resort to matroid theory to design an optimal master-slave algorithm. In addition, we improve our proposed algorithm with a deep learning-based bitrate selection algorithm, which can achieve a rationalization result in a short running time. Extensive datadriven simulations validate the superior performance of our proposed algorithm.
基于磁贴的多源自适应流媒体360度超高清视频
近年来,360°超高清视频备受关注。然而,由于它们的尺寸很大,通常从近距离观看,它们需要极高的带宽才能获得良好的沉浸式体验,这对当前的单源自适应流媒体策略提出了巨大的挑战。我们认识到基于贴片的视频流和普遍的边缘服务的巨大潜力,我们提倡一种基于贴片的多源自适应流策略,用于边缘网络上的360°超高清视频。为了获得它的好处,我们考虑了一个全面的模型,该模型捕获了基于tile的多源自适应流的关键组件。然后,我们提出了一个联合比特率选择和请求调度问题,旨在最大限度地提高系统效用(即用户QoE减去服务开销),同时满足服务完整性和延迟约束。为了有效地解决公式化的非线性整数规划问题,我们解耦了控制变量,并利用矩阵理论设计了最优主从算法。此外,我们使用基于深度学习的比特率选择算法对所提出的算法进行了改进,该算法可以在较短的运行时间内获得合理化结果。大量的数据驱动仿真验证了我们提出的算法的优越性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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