Skin aging estimation by facial simulation

Yin Wu, P. Beylot, N. Magnenat-Thalmann
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引用次数: 20

Abstract

We propose a layered facial simulation model for skin aging with wrinkles, which includes muscle, connective tissue and skin layer. Our aim is to simulate relevant facial animation and aging with the guidance of general facial tissue anatomy, so that the model can be extended to medical and cosmetic applications. B-spline muscle patches are automatically adapted to each individual face by mapping the anatomical facial muscle image. Connective tissues are simulated as simple springs with the length of hypodermis thickness that constrain skin movement. Facial skin deformation and aging are estimated based on an elaborated biomechanical model considering large strain deformation and wrinkle formation. Finally, multi-layered color and bump texture mapping are used to represent wrinkle forms and to render an aged face.
基于面部模拟的皮肤老化估计
我们提出了一种包含肌肉、结缔组织和皮肤层的分层面部皱纹老化模拟模型。我们的目标是在一般面部组织解剖的指导下,模拟相关的面部动画和衰老,使模型可以扩展到医疗和美容应用。b样条肌肉块通过对面部解剖肌肉图像的映射,自动适应于每个个体的面部。结缔组织被模拟为具有约束皮肤运动的皮下厚度长度的简单弹簧。基于考虑大应变变形和皱纹形成的精细生物力学模型,对面部皮肤变形和老化进行了估计。最后,使用多层颜色和凹凸纹理映射来表示皱纹形式并渲染老化的面部。
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