“Evil Mastermind” in the framework of a verbally modeled reality

O. Kolesnyk, A. Huryna
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Abstract

This article considers language means verbalizing the EVIL MASTERMIND in the framework of an alternative pop-cultural world. The paper regards an alternative reality as a logical construal, the result of categorizing and modeling activities. The said modeling unfolds according to the patterns of open systems’ development and follows the logic of irrational rationalization that involves mythic space and its content as primary categorization filters. The latter is treated as the premises of myth-oriented semiosis. The article employs the multidisciplinary methodology of M-logic. The article addresses Loki as a prototype EVIL MASTERMIND which is identified as a temporarily tolerated system or a subsystem manifesting extraordinary capacities at different levels of organization and functioning, grudgingly tolerated by other systems due to its etiology essentially contrary to their own, responsible for both their benefits and eventual demise. The paper provides reconstructions of respective semantic features encoded in the verbal construals in Old Norse Eddic texts. Further interpretations of these semantic features result into their arrangement into a systemic cluster thus providing a look at the inner structure of the conceptualized notion of EVIL MASTERMIND in the archaic Germanic tradition. Loki’s speech behavior is analyzed in terms of speech act semantics. Special attention is paid to the variant of EVIL MASTERMIND created in the alternative reality of a TV series “Loki”. The article highlights peculiarities of the alternative EVIL MASTERMIND’S speech activities and focuses on their strategy-tactics arrangements. The paper provides comparative analysis of the two EVIL MASTERMINDS in regard to the patterns of “agonist” VS “antagonist” interactions, employed speech acts, strategies and tactics as well as synthetic interpretations of mythic concepts’ transformations in a modeled alternative pop-cultural world.
“邪恶的策划者”在一个口头模拟现实的框架内
这篇文章认为语言意味着在一个另类的流行文化世界的框架中表达邪恶的策划者。本文将可选现实视为一种逻辑解释,是分类和建模活动的结果。该模型根据开放系统的发展模式展开,遵循非理性合理化的逻辑,将神话空间及其内容作为主要的分类过滤器。后者被视为神话导向符号学的前提。本文采用M-logic的多学科方法论。文章将洛基描述为邪恶主谋的原型,它被认为是一个暂时被容忍的系统,或者是一个在不同层次的组织和功能上表现出非凡能力的子系统,由于其病因与其他系统本质上相反,被其他系统勉强容忍,对它们的利益和最终的灭亡负责。本文对古挪威语埃迪迪斯文本的言语解算中各自的语义特征进行了重构。对这些语义特征的进一步解释导致它们排列成一个系统的集群,从而提供了一个在古代日耳曼传统中概念化的邪恶策划者概念的内部结构。从言语行为语义的角度对洛基的言语行为进行分析。特别值得注意的是,在电视剧《洛基》的另类现实中创造的EVIL MASTERMIND的变体。文章强调了另类邪恶策划者演讲活动的特点,并着重分析了他们的战略战术安排。本文从“激动者”和“对抗者”的互动模式、言语行为、策略和战术,以及在另类流行文化世界中神话概念转换的综合解释等方面对两位“邪恶的策划者”进行了比较分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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