Gesture controllers

S. Levine, Philipp Krähenbühl, S. Thrun, V. Koltun
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引用次数: 152

Abstract

We introduce gesture controllers, a method for animating the body language of avatars engaged in live spoken conversation. A gesture controller is an optimal-policy controller that schedules gesture animations in real time based on acoustic features in the user's speech. The controller consists of an inference layer, which infers a distribution over a set of hidden states from the speech signal, and a control layer, which selects the optimal motion based on the inferred state distribution. The inference layer, consisting of a specialized conditional random field, learns the hidden structure in body language style and associates it with acoustic features in speech. The control layer uses reinforcement learning to construct an optimal policy for selecting motion clips from a distribution over the learned hidden states. The modularity of the proposed method allows customization of a character's gesture repertoire, animation of non-human characters, and the use of additional inputs such as speech recognition or direct user control.
姿态控制器
我们介绍手势控制器,这是一种使参与现场口语对话的虚拟角色的肢体语言动画化的方法。手势控制器是一种基于用户语音中的声学特征实时调度手势动画的最优策略控制器。控制器由推理层和控制层组成,推理层从语音信号中推断出一组隐藏状态的分布,控制层根据推断的状态分布选择最优运动。推理层由一个专门的条件随机场组成,学习肢体语言风格的隐藏结构,并将其与语音中的声学特征联系起来。控制层使用强化学习来构建一个最优策略,从学习到的隐藏状态的分布中选择运动剪辑。所提出的方法的模块化允许自定义角色的手势曲目,非人类角色的动画,以及使用额外的输入,如语音识别或直接用户控制。
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