Effective Design and Use of Requirements Engineering Training Games

M. Alexander, J. Beatty
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引用次数: 9

Abstract

Games may be fun to play, but do they help students learn? In this position paper, the authors argue that games are an effective mechanism to achieve deep learning and help students retain information, but only if those games are designed appropriately. To support this position, the paper provides a short overview of game-based learning theory, followed by three example training games with which the authors have had success.
需求工程训练游戏的有效设计和使用
游戏可能很有趣,但它们能帮助学生学习吗?在这份意见书中,作者认为游戏是实现深度学习和帮助学生记忆信息的有效机制,但前提是这些游戏设计得当。为了支持这一观点,本文简要概述了基于游戏的学习理论,然后列举了作者成功使用的三个训练游戏例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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