Automated 3D model reconstruction from photographs

P. Bourke
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引用次数: 4

Abstract

This workshop is intended to provide an overview of the state of the art as well as practical considerations in relation to the automatic reconstruction of textured 3D models solely from a number of photographs. Presented will be the theory, introduction to the current software solutions and possible pipelines as well as some of the post processing requirements and tools. Reference will be made to camera, lenses and photographing techniques that result in an optimal chance of successful reconstructions. In short, the workshop will aim to provide a complete introduction to the subject. The emphasis will be towards creating 3D assets for gaming and virtual environments as well as targeting the recording and archive of heritage objects or places. These later applications will be the topic of most of the examples based upon the practical deployment of this technology by the author.
从照片中自动重建3D模型
本次研讨会旨在提供有关仅从一些照片纹理3D模型的自动重建的艺术状态以及实际考虑的概述。介绍了理论,介绍了目前的软件解决方案和可能的管道,以及一些后处理要求和工具。将参考相机,镜头和摄影技术,导致成功重建的最佳机会。简而言之,讲习班旨在全面介绍这一主题。重点将是为游戏和虚拟环境创建3D资产,以及针对遗产对象或地点的记录和存档。这些后面的应用程序将是基于作者对该技术的实际部署的大多数示例的主题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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