Progressive null-tracking for volumetric rendering

Zackary Misso, Y. Li, Brent Burley, Daniel Teece, Wojciech Jarosz
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引用次数: 1

Abstract

Null-collision approaches for estimating transmittance and sampling free-flight distances are the current state-of-the-art for unbiased rendering of general heterogeneous participating media. However, null-collision approaches have a strict requirement for specifying a tightly bounding total extinction in order to remain both robust and performant; in practice this requirement restricts the use of null-collision techniques to only participating media where the density of the medium at every possible point in space is known a-priori. In production rendering, a common case is a medium in which density is defined by a black-box procedural function for which a bounding extinction cannot be determined beforehand. Typically in this case, a bounding extinction must be approximated by using an overly loose and therefore computationally inefficient conservative estimate. We present an analysis of how null-collision techniques degrade when a more aggressive initial guess for a bounding extinction underestimates the true maximum density and turns out to be non-bounding. We then build upon this analysis to arrive at two new techniques: first, a practical, efficient, consistent progressive algorithm that allows us to robustly adapt null-collision techniques for use with procedural media with unknown bounding extinctions, and second, a new importance sampling technique that improves ratio-tracking based on zero-variance sampling.
体渲染的渐进式零跟踪
估计透光率和采样自由飞行距离的零碰撞方法是目前最先进的无偏渲染一般异质参与介质。然而,为了保持鲁棒性和性能,零碰撞方法有一个严格的要求,即指定一个紧密边界的总消光;在实践中,这一要求将零碰撞技术的使用限制在只有在空间中每一个可能点的介质密度先验已知的情况下才使用零碰撞技术。在生产渲染中,常见的情况是介质的密度由黑盒程序函数定义,无法事先确定边界消光。通常在这种情况下,边界消光必须通过使用过于松散因而计算效率低下的保守估计来近似。我们提出了一个分析,当一个更激进的初始猜测边界消光低估了真实的最大密度,结果是非边界时,零碰撞技术是如何退化的。然后,我们在此分析的基础上得出两种新技术:首先,一种实用、高效、一致的渐进式算法,使我们能够稳健地适应零碰撞技术,用于具有未知边界灭绝的程序性媒体;其次,一种新的重要性采样技术,改进了基于零方差采样的比率跟踪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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