Making you matter: creating interactive VR narratives through experimentation and learning

Larry Cutler, Eric Darnell, N. Dirksen, Michael Hutchinson, Scott Peterson, R. Schiewe, Wei Wang
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引用次数: 4

Abstract

Virtual Reality (VR) is a transformative medium for narrative storytelling where content creators can place an audience member inside the story, give them a role to play, and ultimately make them matter to the characters. Immersive storytelling is fundamentally different from film and games. It requires a new creative toolset that is still in its infancy compared to other entertainment mediums. We provide a behind the scenes look at our many experimentations, failures, and learnings in developing interactive VR animated narratives spanning four released projects: Invasion!, Asteroids!, Crow: The Legend, and Bonfire. We delve into cinematic techniques for VR, including staging, movement mechanics, and directing the viewer's eye. We explore the role the viewer plays in each of our pieces. Finally, we dive into how we make you matter through nonverbal communication, interactivity that supports the narrative structure, non-linear storytelling, and character AI.
让你变得重要:通过实验和学习创造交互式VR叙事
虚拟现实(VR)是一种变革性的叙事媒介,内容创作者可以将观众置于故事中,赋予他们扮演的角色,并最终使他们对角色产生影响。沉浸式故事叙述从根本上不同于电影和游戏。它需要一套与其他娱乐媒体相比仍处于起步阶段的全新创意工具。我们提供了一个幕后看看我们在开发交互式VR动画叙事中的许多实验,失败和学习,跨越四个已发布的项目:入侵!,小行星!《乌鸦:传说》和《篝火》。我们深入研究VR的电影技术,包括舞台,运动机制和指导观众的眼睛。我们探索观众在每件作品中扮演的角色。最后,我们将深入探讨如何通过非语言交流、支持叙事结构的交互性、非线性故事讲述和角色AI来让你变得重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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