Zugzwang: Chess Representation Combining Sonification and Interactive Performance

Francesco Ardan Dal Rì, Raul Masu
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Abstract

In this paper we present the design process and the preliminary evaluations of Zugzwang. The system implemented a mixed approach to represent a chess game by combining direct sonification of the moves with instrumental improvisation. The improvisation is guided by a score displayed in real-time that represent the thinking process of the player based on the duration of the moves. To design the system we involved a professional chess player to provide suggestions. We also present a preliminary evaluation of the system with feedback from two chess players.
Zugzwang:结合声音和互动表演的象棋表现
在本文中,我们介绍了祖格王的设计过程和初步评价。该系统采用了一种混合的方法,通过将移动的直接声音化与乐器即兴演奏相结合,来表现国际象棋游戏。即兴表演由实时显示的分数指导,该分数代表了玩家基于移动持续时间的思维过程。为了设计这个系统,我们邀请了一位专业棋手来提供建议。我们还根据两位棋手的反馈对系统进行了初步评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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