Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with Contact

A. Enzenhöfer, S. Andrews, M. Teichmann, J. Kövecses
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引用次数: 7

Abstract

The trade-off between accuracy and computational performance is one of the central conflicts in real-time multibody simulations, much of which can be attributed to the method used to solve the constrained multibody equations. This paper examines four mixed linear complementarity problem (MLCP) algorithms when they are applied to physical problems involving frictional contact. We consider several different, and challenging, test cases such as grasping, stability of static models, closed loops, and long chains of bodies. The solver parameters are tuned for these simulations and the results are evaluated in terms of numerical accuracy and computational performance. The objective of this paper is to determine the accuracy properties of each solver, find the appropriate method for a defined task, and thus draw conclusions regarding the applicability of each method.
含接触多体仿真的混合线性互补问题求解方法比较
在精度和计算性能之间的权衡是实时多体仿真的中心冲突之一,其中很大一部分可归因于所使用的求解约束多体方程的方法。本文研究了四种混合线性互补问题(MLCP)算法在涉及摩擦接触的物理问题中的应用。我们考虑了几个不同的、具有挑战性的测试用例,如抓取、静态模型的稳定性、闭环和身体的长链。针对这些模拟调整了求解器参数,并从数值精度和计算性能方面对结果进行了评估。本文的目的是确定每个求解器的精度属性,为定义的任务找到合适的方法,从而得出关于每种方法适用性的结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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