Simple routing strategies for adversarial systems

B. Awerbuch, P. Berenbrink, A. Brinkmann, C. Scheideler
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引用次数: 72

Abstract

In this paper we consider the problem of delivering dynamically changing input streams in dynamically changing networks where both the topology and the input streams can change in an unpredictable way. In particular, we present two simple distributed balancing algorithms (one for packet injections and one for flow injections) and show that for the case of a single receiver these algorithms will always ensure that the number of packets or flow in the system is bounded at any time step, even for an injection process that completely saturates the capacities of the available edges and even if the network topology changes in a completely unpredictable way. We also show that the maximum number of packets or flow that can be in the system at any time is essentially best possible by providing a lower bound that holds for any online algorithm, whether distributed or not. Interestingly, our balancing algorithms do not behave well in a completely adversarial setting. We show that also in the other extreme of a static network and a static injection pattern the algorithms will converge to a point in which they achieve an average routing time that is close to the best possible average routing time that can be achieved by any strategy. This demonstrates that there are simple algorithms that can be efficient for very different scenarios.
对抗性系统的简单路由策略
在本文中,我们考虑在动态变化的网络中传递动态变化的输入流的问题,其中拓扑和输入流都以不可预测的方式变化。特别是,我们提出了两种简单的分布式平衡算法(一种用于数据包注入,另一种用于流量注入),并表明对于单个接收器的情况,这些算法将始终确保系统中数据包或流量的数量在任何时间步长都是有界的,即使对于完全饱和可用边缘容量的注入过程,即使网络拓扑以完全不可预测的方式变化。我们还表明,在任何时候,系统中可以存在的数据包或流的最大数量基本上是通过提供一个适用于任何在线算法(无论是否分布式)的下界来实现的。有趣的是,我们的平衡算法在完全对抗的情况下表现不佳。我们还表明,在静态网络和静态注入模式的另一个极端中,算法将收敛到一个点,在这个点上,它们实现的平均路由时间接近于任何策略可以实现的最佳平均路由时间。这表明,有一些简单的算法可以有效地用于非常不同的场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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