L. Paletta, S. Reidl, S. Beranek, B. ., Msc ., R. Hartmann, Martin Sighart, Sebastian Mayer, Patricia Papic, Amir Dini, M. Pszeida, Sandra Schuessler, A. Haeussl, B. ., Beatrix Koch, Hermine Fürli, M. Schneeberger, M. Lenger, S. Russegger
{"title":"VR4care: Gender-sensitive Virtual Reality Technologies and Semantic Content Categories for Activation in Nursing Homes","authors":"L. Paletta, S. Reidl, S. Beranek, B. ., Msc ., R. Hartmann, Martin Sighart, Sebastian Mayer, Patricia Papic, Amir Dini, M. Pszeida, Sandra Schuessler, A. Haeussl, B. ., Beatrix Koch, Hermine Fürli, M. Schneeberger, M. Lenger, S. Russegger","doi":"10.54941/ahfe1001842","DOIUrl":null,"url":null,"abstract":"People living in long-term care facilities due to physical or mental impairments have few opportunities for self-determined activity. Virtual reality (VR) technologies offer a potential to expand individual experience through immersive presence in artificial environments, to activate mentally and to promote autonomy through the impact of self-efficacy. The overall goal of the Austrian project VR4Care was to research design basics for the development of a motivating, gender-sensitive, personalized and cost-effective VR technology to increase the activation and quality of life primarily of residents in inpatient long-term care. In the further development of VR for senior citizens, gender-specific differences were taken into account, such as gender-specific requirements for user interfaces, gender-specific preferences in interests with regard to content and different expectations of support when using the VR-based system.","PeriodicalId":285612,"journal":{"name":"Cognitive Computing and Internet of Things","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognitive Computing and Internet of Things","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe1001842","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
People living in long-term care facilities due to physical or mental impairments have few opportunities for self-determined activity. Virtual reality (VR) technologies offer a potential to expand individual experience through immersive presence in artificial environments, to activate mentally and to promote autonomy through the impact of self-efficacy. The overall goal of the Austrian project VR4Care was to research design basics for the development of a motivating, gender-sensitive, personalized and cost-effective VR technology to increase the activation and quality of life primarily of residents in inpatient long-term care. In the further development of VR for senior citizens, gender-specific differences were taken into account, such as gender-specific requirements for user interfaces, gender-specific preferences in interests with regard to content and different expectations of support when using the VR-based system.