Asserting Real-Time Emotions through Cued-Recall: Is it Valid?

Anders Bruun, E. Law, Matthias Heintz, P. S. Eriksen
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引用次数: 11

Abstract

Asserting emotions through free-recall is commonly used to evaluate user experience (UX) of interactive systems. From psychology we know that free-recall of emotions leads to a significant memory bias where participants rely on a few of the most intense episodes when asserting an overall experience. It is argued that cued-recall can reduce the memory bias in UX evaluations. Yet, this has not been studied empirically. We present a systematic empirical study based on 38 participants. We measured emotions in terms of objective galvanic skin responses (GSR) and subjective Self-Assessment Manikin (SAM) ratings. We found significant correlations between emotions experienced in real-time and those experienced during cued-recall. This validates the use of cued-recall for UX evaluations. An implication is that HCI researchers and practitioners now have cued-recall as an alternative that significantly reduces the memory bias and enables highly detailed measurements of emotions while not disturbing participants during system interaction.
通过线索回忆来断言实时情绪:有效吗?
通过自由回忆来断言情感通常用于评估交互系统的用户体验。从心理学上我们知道,自由回忆情绪会导致显著的记忆偏差,即参与者在断言整体经历时依赖于几个最激烈的情节。提示回忆可以减少用户体验评估中的记忆偏差。然而,这还没有经过实证研究。本文对38名参与者进行了系统的实证研究。我们根据客观皮肤电反应(GSR)和主观自我评估模型(SAM)评分来测量情绪。我们发现,实时体验的情绪与线索回忆的情绪之间存在显著的相关性。这验证了在用户体验评估中使用提示召回。这意味着,HCI研究人员和实践者现在已经将提示回忆作为一种替代方法,可以显著减少记忆偏差,并能够非常详细地测量情绪,同时在系统交互过程中不会干扰参与者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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