A multiresolution mesh generation approach for procedural definition of complex geometry

R. Tobler, S. Maierhofer, A. Wilkie
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引用次数: 31

Abstract

As a general approach to procedural mesh definition we propose two mechanisms for mesh modification: generalized subdivision and rule based mesh growing. In standard subdivision, a specific subdivision rule is applied to a mesh to get a succession of meshes converging to a limit surface. A generalized approach allows different subdivision rules at each level of the subdivision process. By limiting the variations introduced at each level, convergence can be ensured: however in a number of cases it may be of advantage to exploit the expressivity of different subdivision steps at each level, without imposing any limits. Rule based mesh growing is an extension of L-systems to not only work on symbols, but connected symbols, representing faces in a mesh. This mechanism allows the controlled introduction of more complex geometry in places where it is needed to model fine details. Using both these mechanisms in combination we demonstrate, that a great variety of complex objects can be easily modeled and compactly represented.
复杂几何图形程序化定义的多分辨率网格生成方法
作为程序性网格定义的一般方法,我们提出了两种网格修改机制:广义细分和基于规则的网格生长。在标准细分中,对一个网格应用特定的细分规则,得到一系列收敛到一个极限曲面的网格。广义方法允许在细分过程的每个级别上使用不同的细分规则。通过限制在每个级别上引入的变化,可以确保收敛:然而,在许多情况下,在不施加任何限制的情况下,利用每个级别上不同细分步骤的表达性可能是有利的。基于规则的网格生长是l系统的扩展,不仅适用于符号,还适用于连接符号,表示网格中的面。这种机制允许在需要建模精细细节的地方可控地引入更复杂的几何形状。结合使用这两种机制,我们证明了各种各样的复杂对象可以很容易地建模和紧凑地表示。
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