Complexity Estimates of a SHA-1 Near-Collision Attack for GPU and FPGA

Jürgen Fuß, Stefan Gradinger, Bernhard Greslehner-Nimmervoll, Robert Kolmhofer
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引用次数: 3

Abstract

The complexity estimate of a hash collision algorithm is given by the unit hash compressions. This paper shows that this figure can lead to false runtime estimates when accelerating the algorithm by the use of graphics processing units (GPU) and field-programmable gate arrays (FPGA). For demonstration, parts of the CPU reference implementation of Marc Stevens' SHA-1 Near-Collision Attack are implemented on these two accelerators by taking advantage of their specific architectures. The implementation, runtime behavior and performance of these ported algorithms are discussed, and in conclusion, it is shown that the acceleration results in different complexity estimates for each type of coprocessor.
基于GPU和FPGA的SHA-1近碰撞攻击复杂度估计
哈希碰撞算法的复杂度估计是由单位哈希压缩给出的。本文表明,当使用图形处理单元(GPU)和现场可编程门阵列(FPGA)加速算法时,这个数字可能导致错误的运行时间估计。为了演示,Marc Stevens的SHA-1近碰撞攻击的部分CPU参考实现通过利用这两个加速器的特定架构来实现。讨论了这些移植算法的实现、运行时行为和性能,并在结论中表明,加速导致不同类型协处理器的复杂性估计不同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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