Distributed Scalable Edge Computing Infrastructure for Open Metaverse

Larry Zhou, Jordan Lambert, Yanyan Zheng, Zheng Li, Alan Yen, Sandra Liu, Vivian Ye, Maggie Zhou, D. Mahar, J. Gibbons, M. Satterlee
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Abstract

In order to create and distribute the immense computing power required for the Metaverse, the industry must make strategic investments. AT&T believes that networking and edge computing are among the most essential components of a successful Metaverse ecosystem. AT&T proposes an “end-toend distributed edge computing network infrastructure” using its innovative uCPE [1] Whitebox platform. This innovation includes GPU virtualization, low-latency graphic rendering at the edge, and real-time streaming of 3D immersive content to end users. The groundbreaking design leverages existing wireless/wired home networks to create an overlay network that offloads heavy computing from head-mounted displays (HMDs) to the edge uCPE and distributes the virtual computing power to every end user with high scalability and low costs. In addition, AT&T introduces hardware and software probes to proactively monitor the end-to-end network performance with fault detection and self-healing capabilities, optimizing network paths and providing an uninterrupted immersive experience to users.
面向开放元宇宙的分布式可扩展边缘计算基础设施
为了创造和分配Metaverse所需的巨大计算能力,该行业必须进行战略投资。AT&T认为,网络和边缘计算是成功的Metaverse生态系统中最重要的组成部分。AT&T利用其创新的uCPE [1] Whitebox平台提出了“端到端分布式边缘计算网络基础设施”。这项创新包括GPU虚拟化、低延迟边缘图形渲染以及向最终用户实时传输3D沉浸式内容。这项突破性的设计利用现有的无线/有线家庭网络来创建一个覆盖网络,将繁重的计算从头戴式显示器(hmd)卸载到边缘uCPE,并以高可扩展性和低成本将虚拟计算能力分配给每个最终用户。此外,AT&T还引入了硬件和软件探针,通过故障检测和自修复功能主动监控端到端网络性能,优化网络路径,为用户提供不间断的沉浸式体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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