The bridge tournament problem and calibration designs for comparing pairs of objects

R. C. Bose, J. M. Cameron
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引用次数: 29

Abstract

The classical tournament problem caiJs for arranging v individuals into teams of /) players so that a player is teamed the same number of times with each of the other players and also that each player is pitted equally often against each of the other players. The play of the tuurnament results in the determination of difference in performance of the various pairings of the groups. In the special case when p = 2 each team consists of two players and the desigris are called bridge tournament designs. In high precisiun calibration one can measure only the difference between two nominally equal groups S(l that if u objects are to be inte rcompared in groups of fJ objects, then the solutions tu the tour nament proble m provide schedules for the gl'lluping. These designs are useful in weighing a nd any othe r measul'emcnts where the objects tu be measured can be combined intu gl'llups without loss of precision or accuracy ill the comparisons. Tilis paper presents general methuds fill' constructing of bridge lournament designs, i.e., for Lht' case whcn p = 2, fur all /1 ~ 50. Key Wurds: Calibration, calibration designs. combinatorial analysis, difference sets, experiment designs', incomplete block designs, tourname nts, weighing designs.
桥牌比武问题及对物体比较的标定设计
经典的锦标赛问题是将v个人安排成1 / 5人的队伍,这样每个玩家与其他玩家组队的次数相同,每个玩家与其他玩家的对抗次数也相等。比赛的结果是决定各组不同配对的表现差异。在p = 2的特殊情况下,每个队伍由两名玩家组成,这种设计称为桥牌锦标赛设计。在高精度校准中,人们只能测量两个名义上相等的组之间的差异S(l),如果u个物体被整合到fJ个物体的组中,那么巡回问题m的解为巡回提供了时间表。这些设计在称重和任何其他测量中都是有用的,在这些测量中,被测量的物体可以组合成一个整体,而不会在比较中失去精度或准确性。本文给出了桥牌场地设计的一般填充构造方法,即对于p = 2的轻型情况,对于所有/1 ~ 50。关键词:校准;校准设计;组合分析、差异集、实验设计、不完全块设计、巡回赛设计、称重设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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