Augmented reality for 3D TV using depth camera input

F. De Sorbier, Y. Takaya, Yuko Uematsu, Ismaël Daribo, H. Saito
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引用次数: 6

Abstract

This paper presents a capture system based on a depth camera that is used for an augmented reality application. Most of depth cameras are unable to capture the color information corresponding to the same viewpoint. A color is then added besides the depth camera and we applied a transformation algorithm to match the depth map with the color camera's viewpoint. Then, using a depth image based rendering (DIBR) approaches, it becomes possible to synthesize new virtual views from the 2D-plus-depth data. We also address some research issues in the generation of the virtual view is to deal with the newly exposed areas, appearing as holes and denoted as occlusions, which may be revealed in each warped image. The color image and its corresponding enhanced depth image are then combined to produce a mesh representing the real scene. It is used to easily integrate virtual objects in the real scene. Finally, the result can be rendered to create the input image required by a auto-stereoscopic screen.
使用深度摄像头输入的3D电视增强现实
提出了一种基于深度相机的增强现实采集系统。大多数深度相机无法捕捉到同一视点对应的颜色信息。然后在深度相机之外添加一种颜色,并应用变换算法将深度图与彩色相机的视点进行匹配。然后,使用基于深度图像的渲染(DIBR)方法,可以从2d +深度数据中合成新的虚拟视图。我们还解决了虚拟视图生成中的一些研究问题,即如何处理新暴露的区域,这些区域以孔洞的形式出现,并表示为遮挡,这些区域可能会在每个扭曲的图像中显示出来。然后将彩色图像和相应的增强深度图像组合在一起,形成一个代表真实场景的网格。它可以方便地将虚拟物体整合到真实场景中。最后,可以渲染结果以创建自动立体屏幕所需的输入图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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