Automated Generation of Multi-Material Structures Using the VoxelFuse Framework

Cole Brauer, Daniel M. Aukes
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引用次数: 2

Abstract

Multi-material fabrication allows for the creation of individual parts which combine several distinct materials. It can make use of materials with very different properties, allowing for mechanisms to be integrated into monolithic components. However, multi-material structures can be difficult to design using traditional CAD programs due to high material counts or surface complexity. VoxelFuse was previously introduced as an extensible modeling framework to simplify the process of designing manufacturing-ready multi-material components. This paper presents our efforts to expand the VoxelFuse framework with approaches for generating structures including primitive solids, lattice structures, triply periodic surfaces, and dithered material distributions. We introduce two example applications that demonstrate the utility of this framework for generating an infill structure and a graded material transition. This framework provides a foundation for future work in material-aware design automation.
使用VoxelFuse框架自动生成多材料结构
多材料制造允许创建结合几种不同材料的单个部件。它可以利用具有非常不同性质的材料,允许将机制集成到单片组件中。然而,由于高材料数量或表面复杂性,使用传统的CAD程序很难设计多材料结构。VoxelFuse之前是作为一个可扩展的建模框架引入的,用于简化设计制造就绪的多材料组件的过程。本文介绍了我们通过生成结构的方法来扩展VoxelFuse框架的努力,包括原始固体、晶格结构、三周期表面和抖动材料分布。我们介绍了两个示例应用,演示了该框架在生成填充结构和渐变材料过渡方面的实用性。该框架为未来材料感知设计自动化的研究奠定了基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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