Texture synthesis for digital painting

J. P. Lewis
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引用次数: 115

Abstract

The problem of digital painting is considered from a signal processing viewpoint, and is reconsidered as a problem of directed texture synthesis. It is an important characteristic of natural texture that detail may be evident at many scales, and the detail at each scale may have distinct characteristics. A “sparse convolution” procedure for generating random textures with arbitrary spectral content is described. The capability of specifying the texture spectrum (and thus the amount of detail at each scale) is an improvement over stochastic texture synthesis processes which are scalebound or which have a prescribed 1/f spectrum. This spectral texture synthesis procedure provides the basis for a digital paint system which rivals the textural sophistication of traditional artistic media. Applications in terrain synthesis and texturing computer-rendered objects are also shown.
数字绘画的纹理合成
从信号处理的角度考虑数字绘画问题,并将其重新考虑为定向纹理合成问题。自然纹理的一个重要特征是,在许多尺度上细节都很明显,而且每个尺度上的细节都有不同的特征。描述了一种用于生成具有任意光谱内容的随机纹理的“稀疏卷积”过程。指定纹理谱(以及每个尺度上的细节量)的能力是对随机纹理合成过程的改进,随机纹理合成过程是尺度限制的或具有规定的1/f谱。这种光谱纹理合成程序为数字油漆系统提供了基础,该系统可与传统艺术媒体的纹理复杂性相媲美。应用在地形合成和纹理计算机渲染对象也显示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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