The effect of mobile games on math learning of third graders of elementary schools

Ali Shirkarami, Khadijeh Ali Abadi, Saeid Pourroostaei Ardakani, Shadi Azimi
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引用次数: 3

Abstract

The purpose of this study is to investigate the effect of mobile games on the learning of mathematics lessons of third grade elementary students. The statistical sample includes two classes of 20 students from the third graders of elementary school in a public school in Tehran, with a total of 40 sample. To measure the changes, a researcher-made questionnaire in the form of pre-test and post-test was used. An independent-samples t-test was conducted to compare post control group and post digital group conditions. There was a significant difference in the scores for control (M=7.15, SD=0.875) and digital (M=8.10, SD=1.252) conditions; t (38) =3.085, p = 0.008. These results suggest that playing mobile games have an effect on math learning. Specifically, our results suggest that playing digital games (mobile games) increases math learning in students of third-grade. Analysis of variance indicates that the effect of playing games is significant on learning mathematics. Comparing the experimental group that played mobile games with the control group that didn’t play these games shows that the groups are significantly different and it can be said that learning through games in mathematics is higher than Teaching in the usual ways. The results of the tests show that games have a direct effect on learning mathematics. Also, this form of digital play gives students a lot of trial and error space. Due to the world current circumstances school education has shifted to e-learning and distance learning, and almost all students use computer workspace through tablets, mobile phones, and computers while learning. Mobile games can be one of the teaching aids for teachers to be able to provide their classroom exercises or even their own training based on it. Since this research also confirms the increase in learning through digital games, this can be one of the traceable necessities in the educational system.
手机游戏对小学三年级数学学习的影响
本研究旨在探讨手机游戏对小学三年级学生数学课程学习的影响。统计样本为德黑兰某公立学校小学三年级两班各20名学生,共40个样本。为了测量这些变化,我们采用了一份研究者自行制作的问卷,分为前测和后测两种形式。采用独立样本t检验比较对照组和数字化后组的情况。对照组(M=7.15, SD=0.875)与数字组(M=8.10, SD=1.252)的得分差异有统计学意义;T (38) =3.085, p = 0.008。这些结果表明,玩手机游戏对数学学习有影响。具体来说,我们的研究结果表明,玩数字游戏(手机游戏)可以促进三年级学生的数学学习。方差分析表明,玩游戏对数学学习的影响显著。将玩手机游戏的实验组与不玩手机游戏的对照组进行比较,可以发现实验组与对照组存在显著差异,可以说通过游戏学习数学的效果要高于常规教学。测试结果表明,游戏对数学学习有直接的影响。此外,这种形式的数字游戏给了学生很多尝试和错误的空间。由于世界当前的环境,学校教育已经转向电子学习和远程学习,几乎所有的学生在学习时都通过平板电脑、手机和电脑使用电脑工作空间。手机游戏可以成为教师的教学辅助工具之一,让他们能够提供课堂练习,甚至是自己的培训。由于这项研究也证实了通过数字游戏学习的增加,这可以成为教育系统中可追溯的必需品之一。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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