Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement

Maribeth Gandy Coleman, R. Catrambone, B. MacIntyre, Chris Alvarez, Elsa Eiríksdóttir, M. Hilimire, Brian Davidson, A. McLaughlin
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引用次数: 38

Abstract

This paper discusses an experiment carried out in an AR test bed called “the pit”. Inspired by the well-known VR acrophobia study of Meehan et al. [18], the experimental goals were to explore whether VR presence instruments were useful in AR (and to modify them where appropriate), to compare additional measures to these well-researched techniques, and to determine if findings from VR evaluations can be transferred to AR. An experimental protocol appropriate for AR was developed. The initial experimental findings concern varying immersion factors (frame rate) and their effect on feelings of presence, user performance and behavior. Unlike the VR study, which found differing frame rates to affect presence measures, there were few differences in the five frame rate modes in our study as measured by the qualitative and quantitative instruments, which included physiological responses, a custom presence questionnaire, task performance, and user behavior. The AR presence questionnaire indicated users experienced a high feeling of presence in all frame rate modes. Behavior, performance, and interview results indicated the participants felt anxiety in the pit environment. However, the physiological data did not reflect this anxiety due to factors of user experience and experiment design. Efforts to develop a useful AR test bed and to identify results from a large data set has produced a body of knowledge related to AR evaluation that can inform others seeking to create AR experiments.
AR评估试验台的经验:存在、性能和生理测量
本文讨论了在一个名为“坑”的AR试验台上进行的实验。受Meehan等人著名的VR恐高症研究的启发[18],实验目标是探索VR存在工具在AR中是否有用(并在适当的时候修改它们),比较这些研究得很好的技术的其他措施,并确定VR评估的结果是否可以转移到AR中。开发了适合AR的实验方案。最初的实验结果涉及不同的沉浸因素(帧率)及其对存在感、用户表现和行为的影响。与VR研究发现不同帧率会影响存在感测量不同,我们的研究中通过定性和定量工具(包括生理反应、定制存在感问卷、任务表现和用户行为)测量的五种帧率模式几乎没有差异。AR存在感问卷显示,用户在所有帧率模式下都有很高的存在感。行为、表现和访谈结果表明,参与者在坑环境中感到焦虑。然而,由于用户体验和实验设计的因素,生理数据并没有反映出这种焦虑。开发有用的AR测试平台和从大型数据集中识别结果的努力已经产生了与AR评估相关的知识体系,可以为寻求创建AR实验的其他人提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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