Can My WiFi Handle the Metaverse? A Performance Evaluation Of Meta's Flagship Virtual Reality Hardware

Matthijs Jansen, Jesse Donkervliet, A. Trivedi, A. Iosup
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Abstract

Extending human societies into virtual space through the construction of a metaverse has been a long-term challenge in both industry and academia. Achieving this challenge is now closer than ever due to advances in computer systems, facilitating large-scale online platforms such as Minecraft and Roblox that fulfill an increasing number of societal needs, and extended reality (XR) hardware, which provides users with state-of-the-art immersive experiences. For a metaverse to succeed, we argue that all involved systems must provide consistently good performance. However, there is a lack of knowledge on the performance characteristics of extended reality devices. In this paper, we address this gap and focus on extended- and virtual-reality hardware. We synthesize a user-centered system model that models common deployments of XR hardware and their trade-offs. Based on this model, we design and conduct real-world experiments with Meta's flagship virtual reality device, the Quest Pro. We highlight two surprising results from our findings which show that (i) under our workload, the battery drains 15% faster when using wireless offloading compared to local execution, and (ii) the outdated 2.4 GHz WiFi4 gives surprisingly good performance, with 99% of samples achieving a frame rate of at least 65 Hz, compared to the 72 Hz performance target. Our experimental setup and data are available at https://github.com/atlarge-research/measuring-the-metaverse.
我的WiFi能处理超宇宙吗?Meta旗舰虚拟现实硬件性能评估
通过构建虚拟世界将人类社会扩展到虚拟空间一直是工业界和学术界面临的长期挑战。由于计算机系统的进步,实现这一挑战比以往任何时候都更接近,促进了大型在线平台,如Minecraft和Roblox,满足了越来越多的社会需求,以及扩展现实(XR)硬件,为用户提供了最先进的沉浸式体验。对于一个成功的元数据库,我们认为所有涉及的系统必须提供一致的良好性能。然而,对扩展现实设备的性能特征缺乏了解。在本文中,我们解决了这一差距,并将重点放在扩展和虚拟现实硬件上。我们综合了一个以用户为中心的系统模型,该模型为XR硬件的常见部署及其权衡建模。基于这个模型,我们设计并使用Meta的旗舰虚拟现实设备Quest Pro进行现实世界的实验。我们从我们的研究结果中突出了两个令人惊讶的结果,这表明(i)在我们的工作负载下,与本地执行相比,使用无线卸载时电池消耗速度快15%,(ii)过时的2.4 GHz WiFi4提供了令人惊讶的良好性能,99%的样本实现了至少65 Hz的帧率,而不是72 Hz的性能目标。我们的实验装置和数据可在https://github.com/atlarge-research/measuring-the-metaverse上获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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