Evaluation of the effects of frame time variation on VR task performance

B. Watson, Victoria A. Spaulding Johnson, N. Walker, W. Ribarsky
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引用次数: 71

Abstract

We present a first study of the effects of frame time variations, in both deviation around mean frame times and period of fluctuation, on task performance in a virtual environment (VE). Chosen are open and closed loop tasks that are typical for current applications or likely to be prominent in future ones. The results show that at frame times in the range deemed acceptable for many applications, fairly large deviations in amplitude over a fairly wide range of periods do not significantly affect task performance. However, at a frame time often considered a minimum for immersive VR, frame time variations do produce significant effects on closed loop task performance. The results will be of use to designers of VEs and immersive applications, who often must control frame time variations due to large fluctuations of complexity (graphical and otherwise) in the VE.
帧时间变化对虚拟现实任务性能影响的评价
在虚拟环境(VE)中,我们首次研究了帧时间变化对任务性能的影响,包括平均帧时间的偏差和波动周期。所选择的是当前应用程序中典型的或可能在未来应用程序中突出的开环和闭环任务。结果表明,在许多应用认为可接受的帧时间范围内,相当大的幅度偏差在相当宽的周期范围内不会显著影响任务性能。然而,在通常被认为是沉浸式VR的最小帧时间时,帧时间变化确实会对闭环任务性能产生重大影响。结果将对虚拟现实和沉浸式应用程序的设计师有用,因为他们经常必须控制虚拟现实中由于复杂性(图形和其他)的巨大波动而导致的帧时间变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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