The Fantastic Voyage: an arts-led approach to 3D virtual reality visualization of clinical stroke data

J. McGhee, Angelica G. Thompson-Butel, S. Faux, P. Bou-Haidar, J. Bailey
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引用次数: 5

Abstract

Stroke survivors directly link stroke education with their ability to access appropriate treatments and reduce their risk of future strokes. However, with such a diverse population a universal mode of delivering education must be sought. This paper places the artist at the heart of educating patients and carers about their disease by developing a technical process of delivering 3D CT patient stroke data on the Virtual Reality (VR) platform Oculus Rift DK2. VR has already been proven as an efficacious rehabilitation tool for this population but its use in education has not yet been established. This work is being piloted in a new collaboration between the Art & Design Faculty at the University of New South Wales, Australia and the Stroke Rehabilitation Service at St Vincent's Hospital in Sydney. Importantly, this paper places the artist's at the center of the process -- from developing the concept, to prototyping and creating the final visual aesthetic. The different stages of the technical design process are also described in this paper. These provide an early framework for working with VR in a clinical context. The practicalities and pitfalls of navigating vascular datasets in immersive real-time 3D on VR are discussed at the end of this paper. Several recommendations for the future development of this process and its scalability for clinical use are made.
梦幻之旅:一种以艺术为主导的临床中风数据的3D虚拟现实可视化方法
中风幸存者将中风教育与他们获得适当治疗和降低未来中风风险的能力直接联系起来。然而,面对如此多样化的人口,必须寻求一种普遍的教育模式。本文通过开发在虚拟现实(VR)平台Oculus Rift DK2上提供3D CT患者中风数据的技术流程,将艺术家置于教育患者和护理人员有关其疾病的核心位置。VR已经被证明是一种有效的康复工具,但它在教育中的应用尚未建立。这项工作正在澳大利亚新南威尔士大学艺术与设计学院和悉尼圣文森特医院中风康复服务中心的一项新合作中进行试点。重要的是,本文将美工置于整个过程的中心——从开发概念,到原型和创造最终的视觉美感。本文还介绍了技术设计过程的各个阶段。这些为在临床环境中使用VR提供了一个早期框架。最后讨论了在VR上进行沉浸式实时3D血管数据集导航的实用性和缺陷。对该工艺的未来发展及其临床应用的可扩展性提出了几点建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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