Solving Atomix with Pattern Databases

Alex Gliesch, M. Ritt
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引用次数: 1

Abstract

In this paper we study the application of pattern databases (PDBs) to optimally solving Atomix. Atomix is a puzzle, where one has to assemble a molecule from atoms by sliding moves. It is particularly challenging, because the slides makes it hard to create admissible heuristics, and state-of-the-art heuristics are rather uninformed. A pattern database (PDB) stores solutions to an abstract version of a state space problem. An admissible lower bound for a given state is obtained by decomposing it into abstract states and combining their pre-computed solutions. Different from other puzzles a pattern in Atomix cannot be simply obtained by omitting pieces from the puzzle. We also study the search algorithm Partial Expansion A*'s application to Atomix, as a reduced-memory alternative to A*. Experiments show our method solves more instances and significantly improves current lower bounds, running times and node expansions compared to the best solution in the literature.
使用模式数据库解决Atomix问题
本文研究了模式数据库(PDBs)在最优化求解Atomix问题中的应用。Atomix是一个谜题,玩家必须通过滑动移动将原子组装成一个分子。这尤其具有挑战性,因为幻灯片使得难以创建可接受的启发式,而最先进的启发式是相当不知情的。模式数据库(PDB)存储状态空间问题抽象版本的解决方案。通过将给定状态分解为抽象状态,并结合它们的预计算解,得到状态的可容许下界。与其他谜题不同,Atomix中的模式不能简单地通过从谜题中省略部分来获得。我们还研究了部分展开搜索算法A*在Atomix上的应用,作为A*的一种减少内存的替代方案。实验表明,与文献中的最佳解决方案相比,我们的方法解决了更多的实例,并显著改善了当前的下界、运行时间和节点扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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