A Survey on Skeletons in Digital Image Processing

J. Lakshmi, M. Punithavalli
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引用次数: 42

Abstract

An image is digitized to convert it to a form which can be stored in a computer's memory or on some form of storage media such as a hard disk or CD-ROM. Once the image has been digitized, it can be operated upon by various image processing operations like enhancement, restoration, reconstruction, compression. An image defined in the "real world" is considered to be a function of two real variables, for example, a(x,y) with a as the amplitude (e.g. brightness) of the image at the real coordinate position (x,y). An image may be considered to contain sub-images sometimes referred to as regions-of-interest, ROIs, or simply regions. This concept reflects the fact that images frequently contain collections of objects each of which can be the basis for a region. In a sophisticated image processing system it should be possible to apply specific image processing operations to selected regions. Thus one part of an image (region) might be processed to suppress motion blur while another part might be processed to improve color rendition. For performing image processing operations ,the basic structure called skeleton is much more essential and highly adaptive tool. Skeletons are important shape descriptors in object representation and recognition. A skeleton that captures essential topology and shape information of the object in a simple form is extremely useful in solving various problems such as character recognition, 3D model matching and retrieval, and medical image analysis. Medical imaging systems. Due to its compact shape representation, image skeleton has been studied for a long time in computer vision, pattern recognition, and optical character recognition. It is a powerful tool for intermediate representation for a number of geometric operations on solid models. Many image processing applications depend on the skeletons.
数字图像处理中的骨架研究综述
将图像数字化,将其转换成可以存储在计算机内存或硬盘或CD-ROM等某种形式的存储介质上的形式。一旦图像被数字化,就可以对其进行各种图像处理操作,如增强、恢复、重建、压缩。在“真实世界”中定义的图像被认为是两个实变量的函数,例如,a(x,y),其中a是图像在真实坐标位置(x,y)的振幅(例如亮度)。一个图像可能被认为包含子图像,有时被称为兴趣区域、roi或简单的区域。这个概念反映了这样一个事实,即图像经常包含对象的集合,每个对象都可以作为一个区域的基础。在复杂的图像处理系统中,应该能够将特定的图像处理操作应用于选定的区域。因此,可以对图像(区域)的一部分进行处理以抑制运动模糊,而对另一部分进行处理以改善色彩再现。对于执行图像处理操作,称为骨架的基本结构是非常必要的和高度自适应的工具。在物体表示和识别中,骨架是重要的形状描述符。以简单的形式捕获物体的基本拓扑和形状信息的骨架在解决诸如字符识别、3D模型匹配和检索以及医学图像分析等各种问题方面非常有用。医学成像系统。图像骨架由于其紧凑的形状表示,在计算机视觉、模式识别、光学字符识别等领域得到了长期的研究。它是对实体模型的许多几何运算进行中间表示的有力工具。许多图像处理应用程序依赖于骨架。
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