A VR Application for the Virtual Fitting of Fashion Garments on Avatars

Orestis Sarakatsanos, E. Chatzilari, S. Nikolopoulos, Y. Kompatsiaris, Dongjoe Shin, David Gavilan, Jim Downing
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引用次数: 3

Abstract

In this paper, we present an interactive Virtual Reality (VR) application for fashion designers that aims to offer an immersive environment for accurately visualizing and testing garments in the design process. The VR environment simulates a designer’s fitting room, offering close up inspection of an avatar wearing a garment in a plethora of movements. This, in turn, offers to the designer a better perspective of how the final product will look, fit and behave. In implementing the proposed application, we first review the option in game engines and libraries to support a realistic avatargarment simulation, and propose a methodology for transforming the production-designed garments into a format that can be used in game engine cloth simulations.
基于虚拟现实的服装虚拟试衣技术
在本文中,我们为时装设计师提供了一个交互式虚拟现实(VR)应用程序,旨在提供一个沉浸式环境,以便在设计过程中准确地可视化和测试服装。虚拟现实环境模拟了设计师的试衣间,可以近距离观察穿着服装的虚拟形象的各种动作。反过来,这又为设计师提供了一个更好的视角来看待最终产品的外观、合身和行为。在实现所提议的应用程序时,我们首先回顾了游戏引擎和库中的选项,以支持逼真的化身服装模拟,并提出了一种将生产设计的服装转换为可用于游戏引擎服装模拟的格式的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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