Ray tracing and volume rendering large molecular data on multi-core and many-core architectures

A. Knoll, I. Wald, P. Navrátil, M. Papka, K. Gaither
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引用次数: 31

Abstract

Visualizing large molecular data requires efficient means of rendering millions of data elements that combine glyphs, geometry and volumetric techniques. The geometric and volumetric loads challenge traditional rasterization-based vis methods. Ray casting presents a scalable and memory- efficient alternative, but modern techniques typically rely on GPU-based acceleration to achieve interactive rendering rates. In this paper, we present bnsView, a molecular visualization ray tracing framework that delivers fast volume rendering and ball-and-stick ray casting on both multi-core CPUs and many-core Intel® Xeon Phi™ co-processors, implemented in a SPMD language that generates efficient SIMD vector code for multiple platforms without source modification. We show that our approach running on co- processors is competitive with similar techniques running on GPU accelerators, and we demonstrate large-scale parallel remote visualization from TACC's Stampede supercomputer to large-format display walls using this system.
基于多核和多核架构的大型分子数据的光线追踪和体绘制
可视化大型分子数据需要有效的手段来呈现数百万的数据元素,这些元素结合了字形、几何和体积技术。几何和体积载荷挑战了传统的基于栅格化的可视化方法。光线投射提供了一种可扩展且内存高效的替代方案,但现代技术通常依赖于基于gpu的加速来实现交互式渲染速率。在本文中,我们提出了bnsView,这是一个分子可视化光线跟踪框架,可以在多核cpu和多核Intel®Xeon Phi™协处理器上提供快速的体渲染和球棒光线投射,采用SPMD语言实现,可以在不修改源代码的情况下为多个平台生成高效的SIMD矢量代码。我们证明了在协处理器上运行的方法与在GPU加速器上运行的类似技术具有竞争力,并且我们使用该系统演示了从TACC的Stampede超级计算机到大格式显示墙的大规模并行远程可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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