Navid Mahmoudian Bidgoli, Thomas Maugey, A. Roumy, F. Nasiri, F. Payan
{"title":"A geometry-aware compression of 3D mesh texture with random access","authors":"Navid Mahmoudian Bidgoli, Thomas Maugey, A. Roumy, F. Nasiri, F. Payan","doi":"10.1109/PCS48520.2019.8954519","DOIUrl":null,"url":null,"abstract":"A 3D mesh object is usually represented as a combination of several entities including geometrical information (i.e., the triangles and their position in space) and a texture atlas/map (i.e. a giant 2D image containing all the texture information that is mapped to the 3D object at the rendering stage). This atlas is usually compressed using a conventional 2D image coder, thus without taking into account the geometrical information. Moreover, the whole image is usually decoded even though only a subpart of the mesh is observed by a user. In this paper, we propose a novel approach to compress a texture atlas of a 3D model that enables random access during decoding, and nevertheless takes into account the correlation driven by the geometrical information. The experimental results demonstrate the benefits of the proposed coder.","PeriodicalId":237809,"journal":{"name":"2019 Picture Coding Symposium (PCS)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Picture Coding Symposium (PCS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCS48520.2019.8954519","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
A 3D mesh object is usually represented as a combination of several entities including geometrical information (i.e., the triangles and their position in space) and a texture atlas/map (i.e. a giant 2D image containing all the texture information that is mapped to the 3D object at the rendering stage). This atlas is usually compressed using a conventional 2D image coder, thus without taking into account the geometrical information. Moreover, the whole image is usually decoded even though only a subpart of the mesh is observed by a user. In this paper, we propose a novel approach to compress a texture atlas of a 3D model that enables random access during decoding, and nevertheless takes into account the correlation driven by the geometrical information. The experimental results demonstrate the benefits of the proposed coder.