Synthesizing contact sounds between textured models

Zhimin Ren, Hengchin Yeh, M. Lin
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引用次数: 40

Abstract

We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visible surface bumpiness, and microscopic roughness (e.g. friction) is proposed to model surface contacts at varying resolutions for automatically simulating rich, complex contact sounds. This new model can capture various types of surface interaction, including sliding, rolling, and impact with a combination of three levels of spatial resolutions. We demonstrate our method by synthesizing complex, varying sounds in several interactive scenarios and a game-like virtual environment. The three-level interaction model for sound synthesis enhances the perceived coherence between audio and visual cues in virtual reality applications.
合成纹理模型之间的接触声音
提出了一种新的虚拟环境中基于物理的声音合成交互处理模型。提出了一种新的三层表面表示,用于描述物体形状、可见表面凹凸度和微观粗糙度(如摩擦),以不同分辨率模拟表面接触,以自动模拟丰富、复杂的接触声音。这个新模型可以捕捉各种类型的表面相互作用,包括滑动、滚动和撞击,结合了三个层次的空间分辨率。我们通过在几个交互场景和游戏般的虚拟环境中合成复杂的、不同的声音来演示我们的方法。声音合成的三级交互模型增强了虚拟现实应用中视听线索之间的感知一致性。
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