Realm: An event-based low-level runtime for distributed memory architectures

Sean Treichler, Michael A. Bauer, A. Aiken
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引用次数: 71

Abstract

We present Realm, an event-based runtime system for heterogeneous, distributed memory machines. Realm is fully asynchronous: all runtime actions are non-blocking. Realm supports spawning computations, moving data, and reservations, a novel synchronization primitive. Asynchrony is exposed via a light-weight event system capable of operating without central management. We describe an implementation of Realm that relies on a novel generational event data structure for efficiently handling large numbers of events in a distributed address space. Microbenchmark experiments show our implementation of Realm approaches the underlying hardware performance limits. We measure the performance of three real-world applications on the Keeneland supercomputer. Our results demonstrate that Realm confers considerable latency hiding to clients, attaining significant speedups over traditional bulk-synchronous and independently optimized MPI codes.
Realm:用于分布式内存体系结构的基于事件的低级运行时
我们提出了Realm,一个基于事件的运行时系统,用于异构、分布式内存机器。Realm是完全异步的:所有运行时操作都是非阻塞的。Realm支持生成计算、移动数据和保留(一种新的同步原语)。异步是通过轻量级事件系统公开的,该系统能够在没有中央管理的情况下运行。我们描述了一个Realm的实现,它依赖于一种新的分代事件数据结构来有效地处理分布式地址空间中的大量事件。微基准测试实验表明,Realm的实现接近底层硬件性能限制。我们在Keeneland超级计算机上测量了三个实际应用程序的性能。我们的结果表明,Realm为客户端提供了相当大的延迟隐藏,比传统的批量同步和独立优化的MPI代码获得了显著的速度提升。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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